Thursday, 7 March 2013

Shout out: Army List Clinic

click the pic for details 

Hi everyone, just a quick shout out to the Army List Clinic over on Idicbeer

It's open to anyone who is looking for that little bit of army list advice, all army lists welcome!



Sunday, 6 January 2013

Embolden40k now on Idicbeer

Hey everyone,

It's been way to quiet on here, mainly because I just don't have the time to write and maintain the blog, there have been a few problems in the past, like my blog not updating of blog rolls and all sorts of issues behind the scenes like even uploading pics... which I just don't have time to fix anymore.

So I have taken the difficult decision to stop blogging here, but rather than start again, thanks to Nick on Idicbeer, I will still be blogging! I hope to blog bi weekly at first, with the odd weekly blog post, show please head over to the Idicbeer blog and so your support by clicking the follow button if you're not already!

You can see my Intro Post HERE. I look forward seeing you on idicbeer.

PS
I will be keeping this blog live so people can still access the tactics and reports.

Friday, 30 November 2012

Army List: Space Wolves and Allied Imperial Guard 1750pts MKIII

Another list today, this time, it's quite a different version from the previous 2, which you can see here and here. As you'll most likely know I'm having real problems focussing on a single Space Wolf/IG list. I mean, there are so many options! So I really need to knuckle down on a single list and leave it there. But at the moment, I just cannot, I have to try all the various combinations of units, characters and all that they entail.

This is why I've gone for something completely different with todays army list. Logan has always held my interest, but I've never used him before, so I have to give him ago, just for my own curiosity, but also because he's pretty beasty, with 5 Attacks basic, 2/4+ eternal warrior, with all the other goodies he brings, yes please! Although the 275pts cost is pretty prohibitive. So here goes:  

Rune Priest - Psyker Lvl2 - 150
Logan - 275
Primaris Psyker - 70
Lone Wolf - Terminator Armour, Chainfist, Storm Shield - 85
5 Wolf Guard - 1 Terminator Armour, 1 Cyclone - 135
5 Wolf Guard - 1 Terminator Armour, 1 Cyclone - 135
5 Wolf Guard - 1 Terminator Armour, 1 Cyclone - 135
5 Wolf Guard - 1 Terminator Armour, 1 Cyclone - 135
Platoon Command - 30
Infantry Platoon - Autocannon, Power Axe, Meltabomb - 75
Infantry Platoon - Autocannon, Power Axe, Meltabomb - 75
Infantry Platoon - Autocannon, Power Axe, Meltabomb - 75
Infantry Platoon - Autocannon, Power Axe, Meltabomb - 75
Infantry Platoon - Autocannon, Meltabomb - 65
Vendetta - 130
5 Long Fangs - 4 Missiles - 115

1750pts

Quite a bit more bang for my buck, with 7 squads than can now reach the enemy 24"+ away, much more anti-tank, with the blob that can and will deal with anything in the game. I've gone for flyer support this time, with a Vendetta for some much needed anti-AV13+ and to help get a fairly reliable linebreaker with the Platoon Command riding inside.

I'm looking forward to trying this list out and will let you all know it gets on!

More to come!

Monday, 26 November 2012

My Gaming Roundup

This is probably something I'm going to do to save time, but still keep you all upto date with whats going on gaming wise, as battle reports are quite time consuming to write up each time, so I might wait until I have played a couple of games, then batch post them a couple at a time.

So in the past week or so I have played 2 games at the gaming club both at 1750pts, I have played 1 game against Dave who took Imperial Guard and Ben who took Dark Angels with Grey Knight allies. I learnt quite a bit in these games.

The first game against Dave I was using my Imperial Guard and Blood Angels list (found here), Dave used his tweaked Imperial Guard list, which contained lots of heavy armour, with 4 AV14 hulls and lots of infantry, with some interesting choices like Harker and his infiltrating Veteran squad with Stealth.


Daves List:
Company Command - master of ordinance
7 Ratlings
9 Psyker Battle squad
Veteran Squad - Heavy Bolter, 3 Plasma, Harker
Platoon Command
4x Infantry Squad - 3 Autocannons
2x Heavy Weapon Team - 3 Missiles and 3 Lascannons
Leman Russ Demolisher
2x Leman Russ Battle Tanks
1x Leman Russ Executioner

We were playing the Purge the Alien with Hammer and Anvil deploymen, normally in the mission it's pretty easy to hide the easy KPs due to the extreme range this game is usually played out at.

Dave won the roll to go first and split his armour to either side with the blob in the middle, with Platoon and Company command support, while Harker and the Ratlings infiltrated. I deployed so I could avoid the Demolisher turn1 and turn2 before the Lascannons from the Vendetta could bring the pain!





















Dave threw pretty much everything into the Marines and Blob squad in the early turns, he did pretty well at the thinning the blob with 4 large blasts per turn, while the marines behind the Aegis taking plenty of saves. The Veterans deployed in the ruin and the blob killed both heavy weapon teams for 2 KP's and Firstblood. 

 I get lucky and all 3 Vendettas move on from reserve, I keep the movement to a minimum of 18" then these fire into the Demolisher and get a Immobilised between the 9 Lascannons. The Blob shuffles round the ruin on the right and fire into the Ratlings who lose a couple and fail moral falling back about 8".






Just as I start to feel like I have the game in the bag, then some extreme luck changes the game in an instant... the ratling pass moral, move forwards and open up into the Vendetta with the Warlord in, with 5 shots three 6's are rolled to hit, then 2 6's to rend are rolled, followed by 1 5 or 6 to pen, then a 6 is rolled on the damage charge and bang goes the Vendetta, the Company Command falls out the sky in the open infront of Harker and the Vets who then gun them down with ease for a 3 VP swing.. a Battlecannon or 2 then finishes off the Marine behind the Aegis for another KP, the master of ordinance scatters off the blob onto the Platoon Command, killing 2, who then fail moral and fall back.

Over the next turn or 2 I manage to finish off the armour with all 4 tank now in smoke the blob is free to move up and they finish off the Psyker Battle Squad for another KP. Dave takes another 2 hull points off a single Vendetta, but doesn't have enough left to take it out or any more KPs and the game ends turn5.

Dave took out the Marine squad, Company Command (Warlord) and a Vendetta for 4VPs

I have taken out the 3 Heavy Support tanks, 2 Heavy Weapon Teams and Firstblood for 6VPs.


The second game I would be facing off against Ben and his Dark Angels and Grey Knights, I would be using my MKII Space Wolves and Imperial Guard list (found here)

Bens list:
Belial
5 Terminators - 2 Lightning Claws, 3 Hammers, Apoth, Banner
2x5 Terminators - 4 Power Fists, 1 Hammer
Contemptor Dread - 2 Assault Cannons, 1 Cyclone
Coteaz
3 Plasmaguns - 3 Plasma Servitors, 2 Jerakos, 1 Storm Bolter, 1 Boltgun
5 Terminators - Psycannon
6 Interceptors - Psycannon


Mission: Emperors Will, Hammer and Anvil deployment

I deployed the smaller Blob in the Aegis defence, they where then supported by one of the Grey Hunter squads, the larger Blob then deployed fairly centrally with a bias towards the right flank where I thought Ben had placed his objective, both Lone Wolfs deployed on the right as did the second squad of Grey Hunters, the Platoon Command deployed in the ruin, while the second went in the Vendetta in reserve.

Ben then deployed with Belials squad top right,
Grey Knight Terminators just infront with both DA Terminator squads and Contemptor centrally, with the Henchman squad (joined by Coteaz) and the Interceptors on the left flank, I then noticed Ben has moved the objective towards the left flank. Which meant most of my force was out of position now, but we where rushing as I had arrived late so must of missed interpreted when Ben placed the objective on the table, so no question of anything untoward here, it just meant my force was never really going to get anywhere near his objective now, so I was playing for Firstblood, Linebreaker and/or Slay the Warlord.

My turn1 had me moving the blob up and unloading into the Terminators ahead, but did nothing as every shot bounced harmlessly off Terminator Armour, the Grey Hunters and Lone Wolves moved and ran towards the ruin towards the right of table, the Grey Hunters acting as a deterrent to deep strikers now moved round the Aegis and towards the left flank to tackle the interceptors when they made there 30" dash towards my objective.
After Bens turn1 I had lost most of the blob in the open, that Comteptor with Assault cannons is crazy, killing 10 on it's own and after the Henchman squad and both Terminator squads in the centre had finished I was down about 20-25 Guardsman, although I totally forgot about the 50% of squad in cover as Ben never focused fired on the squad.. so I could of been getting 4+ cover saves from the ruins.

These casualty figures couldn't continue, so they moved and ran into the ruin on the right, the 1 Lone wolf got way out in front as the other stumbled about moving 3" moving then running... oh and before I forget, the Blob at the back fired into the Contemptor twice and everything bounced off twice. While the Vendetta stayed in reserve until turn4.

The Terminators in the centre moved up to tackle the Lone Wolf for Firstblood and failed, even though they got into combat, the Lone Wolf passed about 9 3+ Invul saves! Then smashed 1 or 2 Terminators in return then awaited backup, I still lost a handful of Guardsman from the blob in the ruin. The second lone Wolf charged in turn3 to support his lone wolf comrade, both them of them reduced the Terminator squad to 1, then Belias squad got in on the action but only put 1 wound on the 1 Lone Wolf they could reach. The Grey Hunters on the left moved up and fired everything into the Interceptors killing 2. The Blob at the back faired better at killing Terminators and took out 2, leaving 2 from the squad in the centre.

Going into the last couple of turns I had pretty much nothing offensive left, the Vendetta arrived turn4 and shot into the Contemptor, taking a hull point off and stunning it. The Grey Hunters on the left reduced the Interceptors to a single Psycannon. The Lone Wolfs FINALLY got me firstblood and Belials squad bounced off with the Lone Wolf passed 2 FNP saves agaisnt the Lightning claws! The other was now free to do as it pleases turn5.

Bens turn4 sees the Grey Knight Termis fire into the blob in cover killing the only 1 it could see, the Interceptor hides from the Grey Hunters on the left flank, then in combat the Lone Wolf issues a challenge (hoping Belial would accept) but in the end the Banner barer accepts (I assumed he became a character because of he was carrying it??), both bounce off each other, but the fight continues.

Turn5 (I don't have a pic for this turn) and the Vendetta makes a LONG move and drops off the Platoon command who scatter within 12" of Coteaz and meet there maker, the Lone Wolf moves out the ruin and towards the Contemptor, the Interceptors who is sticking out the ruin takes 5 autocannon shots to bring down. The Lone Wolf takes out the Contemptor and consolidates to get Linebreaker.

Ben then brings down the lonewolf and we call it quits as it's closing time at the club, with both of us holding onto objective and I had Firstblood for a very narrow win.

Both of these games I learnt a lot from, the first, that Vendettas aren't all they're cracked up to be, the second that Vendettas are great for getting squads into linebreaker positions and will be great for taking out pesky things like Manticores or Vindicators. I believe the MKII SW/IG list has more legs than the BA/IG list, so will most likely stick with this until Caledonian, which is 1850pts, so with a 100pts more to spend, what do I get??

More to come!

Wednesday, 21 November 2012

Army List: Space Wolves and Allies Imperial Guard 1750pts MKII





Another list today, this time I'm building on the list I have been playing with for about 6 weeks now, my Space Wolf and Imperial Guard army, I've played quite a number of games with this list now and I feel quite confident the changes will vastly improve the list.


The new list:

Primary Detachment: Space Wolves:
Rune Priest - Meltabomb
Rune Priest

Lone Wolf - Terminator Armour, Chainfist, Storm Shield
Lone Wolf - Terminator Armour, Chainfist, Storm Shield

10 Grey Hunters - 2 Plasmaguns
10 Grey Hunters - 2 Plasmaguns

Long Fang - 4 Missile Launchers

Allied Detachment: Imperial Guard
Primaris Psyker

Platoon Command
5 Infantry Platoons - 5x Krak Grenades, 5 Flamers, 4 Power Axes

Platoon Command
3 Infantry Platoons - 3 Autocannons, 1 Commissar

Vendetta

Aegis Defence Line - Quadgun

1750pts in the nose.

So a couple of changes, the small Grey Hunter squad with flamer and large Grey Hunter squad with meltaguns have both gone, as are the Wolf Guard, these served me well, but I much prefer Lone Wolfs, so I kept both Lone Wolfs, while going through the list I realised I had over costed the Grey Hunter squads by 10pts per squad! D'oh. So with plenty of pts burning a hole in my pocket, I quickly set about adding in a Vendetta and a second Blob, the Vendetta is there as a Anti-heavy armour/flyer, I'm slightly annoyed however, as I cannot find the pts for Heavy Bolters on it, in the none KP games a Platoon Command squad will jump on board and for a cheeky Linebreaker.

The second smaller Blob is in the list to add weight of shots to support the army, with 3 Autocannons to throw out some ranged fire power, they're also a massive pain to take out, because they cannot really be shot out the game, so they will need to be swept in combat and with a Commissar that will not be easy!

Finally, with a 100pts exactly left I'm thinking a Aegis Defence Line with Quadgun is probably the best way to go, manned by the second blob, I think they fit quite well together, the original list did struggle against flyers, the Quadgun will help with that for sure!

Friday, 16 November 2012

Army List: IG + BA 1750pts MK1





After playing a good number of games with the Blob Guard and Space Wolves list, I have been thinking about ways to improve the, using the models I own, but then I got thinking about using other codex with the Blob and well, I came across the Chaplain in the Blood Angels codex, this little beauty is 100pts and is fearless! Then with a quick look at the faq shows the Libby has access to the Divination powers, excellent!


I've also been wanting to try out multiple flyers, my Storm Raven has been shot at twice, once by a Vendetta as rightly shot down, the second time by a Plasmagun... So I want to see how multiple flyers do!

So this is what I come up with:

Libby - 150
Chaplain - 100
10 Marines - Missile, Plasma - 180

Company Command - Astropath - 80

Platoon Command - 30
Infantry Platoon - Autocannon, Power Axe - 70
Infantry Platoon - Autocannon, Power Axe - 70
Infantry Platoon - Autocannon, Power Axe - 70
Infantry Platoon - Autocannon, Power Axe - 70
Infantry Platoon - Autocannon - 60
Special Weapon Squad - 3 Flamers - 50
Special Weapon Squad - 3 Flamers - 50

10 Veterans - 3 Plasmaguns, Autocannon - 125
10 Veterans - 3 Plasmaguns, Autocannon - 125

Vendetta - Heavy Bolters - 140
Vendetta - Heavy Bolters - 140
Vendetta - Heavy Bolters - 140

Aegis Defence line - Quadgun - 100

The Plan!
Well, the plan is pretty simple: The Marines and Veterans stay behind the Aegis manning the Quad-gun, while the Fearless blob with Libby move into the enemies face, followed by the Vendetta's coming on from reserve on a 2+, with the aim of moving up 18" per turn then dropping off there cargo for Linebreaker and objective grabbing.

I feel the lack of Marine support might hamper this list, because it cannot really push out for objectives, so for that I believe the Space Wolf list has a little more about it, but we shall see!

More to come!

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